Tag Archives: Design

Graphic standards on the Subway – a lesson for Metro as it evaluates the future of ‘Metro Brown’

Today, Second Ave Sagas linked to a digitized copy of Massimo Vignelli’s 1970 graphics standards manual for the New York City Subway. The photographed pages of the manual describe, in exacting detail, the graphic look and feel and philosophy of wayfinding signage for the Subway. While Vignelli’s schematic map (a scan of the map can be found here; discussion of the map’s legacy here and here; and for more from Vignelli himself, see this outtake from Helvetica) didn’t make it out of the 70s, his graphic legacy lives on through the system’s signage.

Henry Grabar wrote about the digital version of the manual in Atlantic Cities in March, adding some history to the conversation. One such change was the inversion of the standards from black text on a white background to the system’s current white text on a black background as a measure to discourage graffiti, though there are claims that white on black is more legible. On a temporary basis, some black-on-white signs have returned.

One of the more interesting pages from the manual shows how signs showing options should only appear at decision points along the way to a train – not before, and not after:

The text at the top of the page reads (out of the frame of the screen capture above, view the full page with magnification to read the text):

This diagram explains the sequence of information to the subway rider. It is a branching system that will lead him to his destination as directly as possible. The basic concept of this branching system is that the subway rider should be given only information at the point of decision. Never before. Never after.

All of the discussion about the manual emphasizes the power of standards. For a detailed history of New York’s struggle with diverse signage, see Paul Shaw’s online work, based on his book. The history of New York’s signage is understandably turbulent, but the level of coherency that comes through for users given the scale of the system is remarkable.

This puts Metro’s recent discussions about moving away from ‘Metro Brown’ into context. If any of New York’s standards look familiar, it is because Vignelli worked on both systems. Vignelli was a consultant to Harry Weese (architect), along with Lance Wyman (map designer), and reportedly was the one to coin the name ‘Metro’ and create the ‘M’ logo. Given the efforts in New York to standardize wayfinding signage, why move in the opposite direction now?

On density and design tradeoffs

Bethesda Row - note that you don't even see how tall the buildings are - CC image from faceless b

Kaid Benfield’s excellent blog had a post last week on the need for better urban design and management of the public realm in our new, dense infill development. And while I certainly agree with the need for better urban design, I take issue with Kaid’s implication of an explicit trade-off between density and design – that is, the more density you get, the less human-scaled the street will feel as if this were some correlation of a natural law.

Kaid’s post shows several comparison photographs taken from Google streetview, many from the DC area.  What’s missing is an actual accounting for the density embodied in those pictures (such as the visual survey posted here). Additionally, some of the photos Kaid compares are not similar photos – one example involves a view down the axis of a street, while the other is a view of a building’s first floor and the accompanying sidewalk.

For me, it’s a completely different feel.  The second development, part of Bethesda, Maryland’s terrific Bethesda Row area, is not just more inviting but also a bit smaller in scale, at five or six stories tops.  But that’s part of it, in my opinion.  To increase density enough to make a difference, we don’t always need to maximize it.  Much of the time a moderate amount of human-scaled urbanism will be far more appropriate than a high-rise.  This isn’t, or shouldn’t be, just about calculations of units per acre or square footage.  It’s also about what feels right to people.

The sentiment that “we don’t always need to maximize” density implies a tradeoff between human-scaled design and density that I don’t think is absolute.  To a great degree, the influence of design – at the street level in particular – is the key element of a human scale.  In the comments, Payton (assuming this is from Payton Chung) adds this:

I’d agree that it’s almost all about design. The low- and mid-rise floors are most important, to be sure, since humans’ peripheral vision is weakest when looking up. However, there are plenty of historic skyscraper districts that maintain a great sense of place and small scale at the street level (Broadway in Los Angeles is a thrill to walk down), and even some which maintain good sunlight at street level (just was at Rockefeller Center for the first time in a while and reminded of that crucial detail).

Encouraging both smaller parcel sizes — for exactly that granularity, and to ensure greater diversity — and mid-rise heights both ask huge concessions from our current bigger-is-better development paradigm. Of course a developer will build out to whatever envelope the regulations will allow to recoup their costs, will charge high initial rents that only the most reliably profitable (i.e., bland) retailers can afford, and often won’t spend a premium on the sort of pedestrian-scale details that really create a great sidewalk environment. Yet other factors also result in these squat, boring buildings. Occupants will pay a premium for “ground-related” space or for high-rise space with a view, but not for the mid-rise floors. (Compare that to the 18th and 19th centuries, when the 2nd floor commanded the highest rent as it were above street dust but not a long walk up.) High-rise life safety and structural requirements make a 6-story building almost as expensive as a 12-story building. Requirements for exit stairs (like restricting scissor stairs), and tenants’ desire for reconfigurable spaces, both fatten floorplates. Municipalities set build-to lines for bases (correct) and, fearful of oddly height-obsessed NIMBYs, set unrealistically low height limits.

For things like sunlight at street level, the more important considerations would be the orientation of buildings on the site and the setbacks rather than absolute height – issues of design of a different sort than the street level scale.

Observations from San Francisco

As a nice respite to DC’s heat, I was able to spend the last week in California – including several days in San Francisco.  Some thoughts and observations from the trip:

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Hills and Grids: Gridded streets have plenty of benefits, to be sure – but the downside is that they do not react to topography.  San Francisco provides the extreme example.  The city has even preserved the right of way where topography makes streets impossible.  My own adventure to the top of Telegraph Hill included ascending the Greenwich Street stairs.

Surely, relaxing the grid would offer opportunities for a more understanding development pattern.  Nevertheless, the spaces along the staircases are certainly interesting, as are some of the extremely steep streets.  Such a pattern would not work in a colder climate that has to deal with ice and snow on a regular basis, however – lest you end up like these poor folks in Portland.

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Trucks and Buses not advised.  Um, yeah.

Trolleybuses: As a direct response to the city’s grade issues, the electric-powered trolley buses are a great solution.  The overhead wires for the buses can be a little obtrusive – but they are not nearly as much of a visual blight as the broader patchwork of utility wires strung from house to house and pole to pole.

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Zero emissions, but the wires (like rails) do act as a visual cue for a newcomer to the city (like myself) to find a bus line when I need one.  That’s a plus.

Signage: Actual signs telling you where you are or what transit line to take, however, are sorely lacking – particularly for Muni and BART.

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We can do better than this – the BART platform at Montgomery station.  The boarding signs for various train lengths is nice, but not all that intuitive – but actually determining which station you’re at when the train arrives is another challenge entirely.  Similarly, on the Muni lines that turn into streetcar routes in the outer neighborhoods, signage at the larger stations is almost non-existent – certainly not useful for a first time rider.

That said – Muni’s route symbology is incredibly easy to understand.  Each line is assigned a name (corresponding to the main street it travels on), a letter (as a single symbol) and a color.  It’s something I think Metro could learn from as its route structure becomes more and more complex.

Wayfinding signage around town, however, was much better.  Kiosks offered maps, highlighted transit routes, and in general provided very useful information – even potential ferry routes, for example:

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My favorite ‘signs’, however, where the ones doing double duty – the public toilets:

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Granted, the actual map here is faded and hard to read, but the presence of a self-cleaning public toilet in a popular tourist area like this is priceless.  Thanks to nature’s urges, I never had a chance to actually use one – but the process seems quite self-explanatory.  If not, there are simple instructions:

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This particular toilet is from JCDecaux, the same outdoor advertising firm that operates Paris’ Velib bikesharing system.

Streetcars: The F Market line’s heritage streetcars are both interesting to see on the street and also an effective part of the transit network.  They’re also quite popular:

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One note about these old PCC cars – when you’re standing (as I was while taking this picture), it’s extremely difficult to see out the small windows of these old rail cars to determine where you are – especially with Muni’s aforementioned lack of quickly visible signage.  The PCC car wiki page talks about “standee windows,” but these weren’t of much help to me.

From the outside, the diverse colors of the various liveries from around the world Muni opts to use are fantastic.

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The liveries include this lovely pastel DC Transit paint job.

More (perhaps) to come later.

Intersection density & centrality

What is the best method to quantify what makes a place walkable?  The Journal of the American Planning Association recently published some powerful documentation from Robert Cervero and Reid Ewing on the value of pedestrian-oriented design (following up on yesterday’s links).  Grist has the article (hat tip to Planetizen), citing Laurence Aurbach’s PedShed blog – again, the “Three D’s” or urbanism emerge front and center – density, diversity, and design:

Their findings? Of all the built environment measurements, intersection density has the largest effect on walking — more than population density, distance to a store, distance to a transit stop, or jobs within one mile. Intersection density also has large effects on transit use and the amount of driving. The authors comment,

This is surprising, given the emphasis in the qualitative literature on density and diversity, and the relatively limited attention paid to design.

In other words, intersection density is the most important factor for walking and one of the most important factors for increasing transit use and reducing miles driven, but gets relatively little attention in research and in public policy.

In other words, the other two D’s (density and diversity) get more play than design.  Perhaps that’s because density and diversity (of land use, of people, of incomes, etc) were easier to quantify than something as seemingly subjective as design.

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Kaid Benfield ties these principles to those angry about the ever expanding oil slick in the Gulf of Mexico, hitting on another theme of the research – location:

The study’s key conclusion is that destination accessibility is by far the most important land use factor in determining a household or person’s amount of driving.  To explain, ‘destination accessibility’ is a technical term that describes a given location’s distance from common trip destinations (and origins).  It almost always favors central locations within a region; the closer a house, neighborhood or office is to downtown, the better its accessibility and the lower its rate of driving.  The authors found that such locations can be almost as significant in reducing driving rates as other significant factors (e.g., neighborhood density, mixed land use, street design) combined.

The clear implication is that, to enable lifestyles with reduced driving, oil consumption and associated emissions, environmentalists should continue to stress opportunities for revitalization and redevelopment in centrally located neighborhoods.  As Ewing and Cervero put it:  ‘Almost any development in a central location is likely to generate less automobile travel than the best-designed, compact, mixed-use development in a remote location.’

Aurbach is quick to note the limitations of the study, but even with those this is an exciting quantification and potential metric for walkable and sustainable design.  It builds off the Jacobs legacy of ‘short blocks’ and adds some science behind recent GGW posts from Erik Bootsma and Daniel Narin on the variety and histories of street grids.  This kind of research lends weight to the anecdotal accounts of Portland’s small blocks resulting from the belief that corner lots were more valuable, as well as ideas of better utilization of alley space – such as this recent post from Richard Layman.

Changing suburbia

Some suburban items to share today:

Design: Infrastructurist takes a look at the problem of culs-de-sac (which I believe is the proper plural of cul de sac).

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Commenters take note of some serious issues with this particular study, but the general point still stands – culs de sac remove key links from the street network, requiring longer and more circuitous routes to get to the same destinations.  Developments of these kind of street patterns are no small part of America’s long history of vehicle miles traveled increasing far faster than the rate of population growth.

Diversity: The Washington Post has an article on the changing face of suburbia – more socially and economically diverse, and dealing with new sets of problems that many of these communities have never had to deal with before:

Demographers at Brookings say suburbs are developing many of the same problems and attractions that are more typically associated with cities. And cities, in turn, have been drawing more residents who are young and affluent, so the traditional income gap between wealthier suburbs and more diverse cities narrowed slightly.

“The decade brought many cities and suburbs still closer together along a series of social, demographic and economic dimensions,” said the report, titled “State of Metropolitan America.”

The other substantive point is about how Americans perceive their surroundings (urban, suburban, rural) compared to how their city and their urban economy actually functions:

The report outlines a decade in which several demographic milestones were passed as the nation’s population topped 300 million midway through. About two-thirds of Americans live in the nation’s 100 largest metropolitan areas, virtually all regions with populations of 500,000 or more.

“We think we’re a small-town nation,” Berube said. “But small towns exist because they’re connected to something bigger, which allows residents to make a living.”

Density: Ryan Avent has long marked the economic benefits of density and the nature of urban agglomerations, but he has an interesting point on the marginal benefits of added density, noting that modest increases in the less dense suburbs could have a troubling impact, while modest increases in the already dense core, already designed at a walkable scale, would have serious benefits for local retail.

So let’s think about the effects of doubling density in Fairfax and the District. Now on the one hand, the benefits to doubling density in Fairfax are likely to be larger than those in Washington for reasons of scale alone — in the Fairfax example, more people are added. That makes for a deeper labour pool, a larger skills base, and so on. On the other hand, Fairfax density is likely to be less effective density. Fairfax is built in a fairly standard, suburban way. It’s not built at a walkable scale, the road system is arterial rather than gridded, transit options are limited, and so on. Doubling density, absent major infrastructure improvements, might actually reduce the metropolitan access of Fairfax residents.

Not so in the District. Yes, with more people roads, buses, and the Metro would be more heavily taxed. At the same time, every neighborhood would become individually more convenient. Brookland is fairly low density for a District neighborhood, but it’s basically built to be walkable. Were density in Brookland to double, the retail and commercial options within easy walking distance of Brookland residents would more than double.

The problem with doubling the density in a place like Fairfax County, aside from the infrastructure issues that Ryan highlights, is that you’d end up with a place that’s stuck in the no-man’s land of density – too dense for the auto-oriented infrastructure to function smoothly, but not dense enough to really tap into the critical mass and benefits of walkable urban places.

Perceptions of density often miss the mark

Photo from cacophony76.

Photo from cacophony76.

Density is one of the most important elements of any city, but also one of the most misunderstood.

However, the density of a site is often not what it initially seems – people will key on things like height, design, maintenance, and context rather than actually looking at what density means to them.  It’s a natural, emotional reaction – but often misses the underpinning reality.  Educating people on what density looks like is vitally important, as density is a crucial element of sustainable, urban places.

In Washington, DC, like many other places, people often have a visceral reaction against density.  They assume more density means taller buildings in a low-rise city, but that need not be the case.  These fears of density are not unfounded, however.  Complaints about density often reveal other concerns, such as traffic congestion or design.

Dan Zack is a planner for Redwood City, CA.  He recently gave a presentation out in California which included the following ‘quiz,’ asking attendees to quickly assess how dense a building or development is based on a passing glance at a photograph of the site.  The clip is just shy of 12 minutes long.  Take a look and see how accurate your perceptions of density are:

Density often gives rise to fears from neighbors about traffic congestion, crime, environmental quality, and many other factors.  Outside the immediate community, people scream about social engineering and forcing people to live in dense environments, despite the fact that increased density is a product of market forces and substantial pent-up demand.  Mr. Zack’s quiz shows how density is often not what it seems.

Height, for example, is only one factor in density.  Paris is almost uniformly low-rise in nature, yet has extremely high densities.  For DC, the takeaway message is that the city can continue to grow and add density without fundamentally altering the low-rise nature of the city.  As DC continues to grow, adding more housing supply will be of vital importance.  More households can also help certain areas of the city reach a critical mass of retail buying power, enabling stores and restaurants to survive and thrive.

Just as height is only a factor in density, density itself is only a factor in the overall health of a city.  Put in simple terms, a city needs the Three D’s – Density, Diversity, and Design – to thrive.  As Mr. Zack’s quiz shows, diversity (of housing sizes, price points, neighborhoods) and design all factor in to how we perceive density.  Each of the Three D’s is deeply interwoven with the others, and touch on all urban issues, from transportation to affordable housing.

Emphasizing the need for density at this juncture is important, as well.  Cities are not static environments.  They change a great deal over time.  In the next 25 years, approximately 75% of the American built environment will either be renovated or built anew. Even accounting for a lull in demand from the Great Recession, American cities are in for a great deal of change.

The entirety of Mr. Zack’s presentation is well worth watching, and can be found below.  His presentation is about 50 minutes long, and includes the ‘quiz’ clip above.  In the remainder, he discusses at length all of the companion issues that need to be dealt with in addition to adding density, such as design, parking, transit, and walkability.

Cross-posted at Greater Greater Washington

Warming up Metro

Metro’s signature indirect lighting scheme is getting a little brighter.  Over at GGW, Matt Johnson notes upgrades to the Judiciary Sq Station mezzanine as a means of better illuminating the darker areas of one of the darker stations.

Judiciary Sq Station

Judiciary Sq Station

I haven’t yet checked out the new mezzanine lighting in person, but Matt’s photo raises a couple of questions and concerns about Metro’s design legacy.  One is a concern that Metro’s new lighting is too cold – meaning, the color temperature of the resulting environment is cold, while Metro’s original design with the concrete, brass, tile, and carpet was very warm.

Conversely, Metro’s most recent design changes seem to get colder and colder.  It’s hard to judge these new lights by just a photo, but this isn’t the only case.  In my post on Metro’s 7000 series designs (here and at GGW), Laurence Auerbach noted in the comments about Metro’s recent trends towards cooler lighting schemes:

I’ve ridden in the 7000 series design prototype, and it was a truly oppressive experience. A big problem is the color of the walls, partitions, and seat backs. In the old cars it is a warm beige-white that softens the fluorescent lighting. In the new cars the wall color is a cool grey-white that makes the fluorescent lighting even flatter and harsher than it normally is.

My favorite Metro car design is the 6000 series (the most recent), even though I prefer the original orange seat colors. The 6000 series has the best combination of efficient layout, comfortable style, quiet operation, and high quality technical/mechanical features. Metro should build on that success; it should only change the floor material to make it easier to maintain.

The change in visual experience from the original, orange color scheme is indeed striking:

The newer cars, with the white walls, are indeed much brighter.  However, when compared to cars without the red carpet flooring, the color experience is much more harsh:

Wondering out loud – could Metro do hard flooring in a red-ish color that’s true to the original train design?